Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
63%
Ball possession
37%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
3
7
Shots on goal
2
1
Shots off goal
1
7
Shots inside the Box
2
3
Shots outside the Box
1
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
2
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
18
Touches in the opposition Box
4
3
Offsides
0
9
Free kicks
11
4
Corner kicks
4
30
Throw ins
20
11
Fouls
9
0
Errors leading to shot
1
0
Yellow cards
2
43
Duels won
39
4/7 (57%)
Tackles
8/15 (53%)
17
Clearances
27
8
Interceptions
9
400/477 (84%)
Passes
204/279 (73%)
26/51 (51%)
Long Passes
23/55 (42%)
79/102 (77%)
Passes in final third
29/70 (41%)
1.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
3/13 (23%)
Crosses
1/6 (17%)
1
Goalkeeper saves
4
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.84
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
64%
Ball possession
36%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
2
1
Shots on goal
1
1
Shots off goal
1
3
Shots inside the Box
1
1
Shots outside the Box
1
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.79
2
Blocked shots
0
7
Touches in the opposition Box
3
2
Offsides
0
5
Free kicks
7
0
Corner kicks
1
13
Throw ins
11
7
Fouls
5
0
Errors leading to shot
1
0
Yellow cards
1
22
Duels won
23
2/3 (67%)
Tackles
5/11 (45%)
12
Clearances
13
4
Interceptions
6
246/285 (86%)
Passes
118/159 (74%)
11/22 (50%)
Long Passes
14/31 (45%)
53/62 (85%)
Passes in final third
15/37 (41%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
4
crossesAll
2
0
Goalkeeper saves
1
0.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.12
1.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
62%
Ball possession
38%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
1
6
Shots on goal
1
4
Shots inside the Box
1
2
Shots outside the Box
0
1.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
1
Hit the woodwork
0
1
Headed goals
0
11
Touches in the opposition Box
1
1
Offsides
0
4
Free kicks
4
4
Corner kicks
3
17
Throw ins
9
4
Fouls
4
0
Yellow cards
1
21
Duels won
16
2/4 (50%)
Tackles
3/4 (75%)
5
Clearances
14
4
Interceptions
3
154/192 (80%)
Passes
86/120 (72%)
15/29 (52%)
Long Passes
9/24 (38%)
26/40 (65%)
Passes in final third
14/33 (42%)
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/9 (33%)
Crosses
1/4 (25%)
1
Goalkeeper saves
3
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.04
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
East Timor and Brunei will play their match on 09 Jun 2026 at 05:00. The game will be held on Kuala Lumpur Stadium stadium within the ASEAN Championship. All interesting information can be found in one place, like East Timor vs Brunei score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
East Timor vs Brunei score and info in recent games:
East Timor - Brunei (09.06.2026 | 09 Jun 2026 | 09/06/2026) Kuala Lumpur Stadium 3:1 ASEAN Championship
Brunei - East Timor (02.06.2026 | 02 Jun 2026 | 02/06/2026) Hassanal Bolkiah National Stadium 0:3 ASEAN Championship
East Timor - Brunei (15.10.2024 | 15 Oct 2024 | 15/10/2024) 0:0 AFC Asian Cup QF
Brunei - East Timor (08.10.2024 | 08 Oct 2024 | 08/10/2024) 0:0 AFC Asian Cup QF
Brunei - East Timor (08.11.2022 | 08 Nov 2022 | 08/11/2022) 0:1 ASEAN Championship
Last played matches of teams:
East Timor
East Timor - Brunei (09.06.2026 | 09 Jun 2026 | 09/06/2026) Kuala Lumpur Stadium 3:1 ASEAN Championship
Brunei - East Timor (02.06.2026 | 02 Jun 2026 | 02/06/2026) Hassanal Bolkiah National Stadium 0:3 ASEAN Championship
Maldives - East Timor (31.03.2026 | 31 Mar 2026 | 31/03/2026) 2:1 AFC Asian Cup QF
East Timor - Tajikistan (18.11.2025 | 18 Nov 2025 | 18/11/2025) 0:5 AFC Asian Cup QF
Philippines - East Timor (14.10.2025 | 14 Oct 2025 | 14/10/2025) 3:1 AFC Asian Cup QF
Brunei
East Timor - Brunei (09.06.2026 | 09 Jun 2026 | 09/06/2026) Kuala Lumpur Stadium 3:1 ASEAN Championship
Brunei - East Timor (02.06.2026 | 02 Jun 2026 | 02/06/2026) Hassanal Bolkiah National Stadium 0:3 ASEAN Championship
Bhutan - Brunei (31.03.2026 | 31 Mar 2026 | 31/03/2026) 2:1 AFC Asian Cup QF
Brunei - Lebanon (18.11.2025 | 18 Nov 2025 | 18/11/2025) 0:3 AFC Asian Cup QF
Yemen - Brunei (14.10.2025 | 14 Oct 2025 | 14/10/2025) 9:0 AFC Asian Cup QF
East Timor v Brunei score today, 09.06.2026, and full match statistics will be available on fscore.in on any device without registration.